The Lancastrian army slowly advanced northward until they came to a junction on the well-travelled road to the rich market town of Riddlington. The side road was no less important to their army as it led west to Lower Sackville. There, further supplies could be had for their campaign. To the north-west, the junction was dominated by Riddle Hill. As the Lancastrians paused their advance, the morning mist dispersed to reveal the Yorkist army in all its power, armour gleaming and standards fluttering in the morning air.


The first turn, the arrival of the Lancastrians sooner than expected, caused confusion in the Yorkist ranks, and several units were unable to move. Equally, the sight of the fully arrayed Yorkists led to panic among the Lancastrian blue knights, and they received 5 damage as many knights fled (the total break point for all units being 15).
With the second turn, the Yorkist army had the initiative, and the left flank knights became impetuous and charged across the field and crashed into the Lancastrian knights on the right flank, causing 5 damage to them. The initiative switched to the Lancastrians, and the army launched an aggressive attack. The Lancastrian levy charged quickly along the road towards the Yorkist men at arms (MAA). The knights on the Lancastrian right inflicted one hit on the Yorkist knights that had charged them. The units of Lancastrian blue and red knights in the centre spurred forwards towards the Yorkist line. The reserve unit of yellow knights followed suit, and the MAA moved towards the Yorkist bows on Riddle Hill.


Turn three, the Yorkist bows unleashed a storm of arrows upon the charging Lancastrian yellow knights and caused 11 casualties, while the centre units of Yorkist gold and silver knights counter charged the Lancastrian centre. The resulting melee inflicted a further 6 hits on the Lancastrian blue knights (total 11) and 6 hits on the red knights.
The charge of the Lancastrian yellow knights was not slowed by the arrow storm and they rode up the hill to strike the Yorkist bowmen and caused 1 damage to them. The Lancastrian MAA continued their advance against the other unit of archers, while the levy kept up their own attack. Meanwhile, in the centre, the Lancastrian knights imposed 8 casualties on the Yorkist gold knights and 4 on the silver knights.


Turn four, the Yorkist bows managed to eliminate the Lancastrian yellow knights. The gold Yorkist knights destroyed the blue Lancastrian knights, while the silver Yorkist knights inflicted a further 8 hits (total 14) on the Lancastrian red knights. The Yorkist MAA attacked the Lancastrian levy and did 1 damage to them. The left flank Yorkist knights finally eliminated the Lancastrian right flank knights.
The desperate Lancastrians became defensive. The red knights rallied, and they regained 3 hit points. The Lancastrian MAA kept up their advance and attempted to flank the archers on the hill, while the reinvigorated red knights imposed 4 hits on the Yorkist silver knights and the levy did 2 damage to the Yorkist MAA.

During turn five, the gold Yorkist knights started to wheel around in order to charge the Lancastrian red knights. The silver Yorkist knights, however, destroyed the Lancastrian knights. The right-hand unit of bows inflicted 2 hits on the Lancastrian MAA, while the Yorkist MAA caused 4 hits to the Lancastrian levy. In turn, the Lancastrian MAA climbed the hill and attacked the far right Yorkist archers, doing them 6 damage. The Lancastrian levy caused four casualties to the Yorkist MAA.


Turn six, and with victory in sight, confusion broke out in the Yorkist army, and only half the units were capable of moving. The Yorkist archers turned to face the Lancastrian MAA and did 1 damage to them. The Yorkist MAA inflicted a further four hits on the Lancastrian levy. The Yorkist gold knights wheeled to the right and moved towards the Lancastrian MAA. The silver Yorkist knights also began to wheel and manoeuvre to attack the Lancastrian levy. In turn, the Lancastrian MAA did a further 3 damage (9 total) on the right hand bows and the levy caused 3 casualties to the Yorkist MAA (total 9).
At turn seven, the Yorkist bows inflicted 2 more hits on the Lancastrian MAA, and the Yorkist MAA did a further 4 damage to the Lancastrian levy. The gold and silver knights continued their respective advances towards the remaining Lancastrian units. Under pressure from the Lancastrian MAA, panic started amongst the Yorkist bows, and men began to flee, causing 5 damage to the rear unit. The Lancastrian MAA imposed 1 more hit point on the Yorkist archers, while the levy caused 1 casualty to the Yorkist MAA (10 total).


At turn eight and sensing victory, the Yorkists fully took the initiative, and the silver Yorkist knights charged the Lancastrian levy in the rear and destroyed them. The gold Yorkist knights hit the Lancastrian MAA in the flank and eliminated them. The Lancastrian army was utterly destroyed, and the Yorkist army was victorious and met the victory conditions by controlling both the hill and road junction.

I fought this fictional battle on a whim over the Easter break (it has taken me a while to type it up), as I had been thinking about using my old Britains Deetail and modern DSG Britains mediaeval figures for a game for some time. I used the mediaeval “One Hour Wargames” rules by Neil Thomas, as Britains knights fit neatly into the defined categories and they provide a fast, enjoyable game. Despite that, the game took me a good couple of hours to play out to a conclusion. I used the army generator and the “pitched battle” scenario from the rules, along with suggested events. While the rules indicate event cards be drawn every turn, I simply rolled a D20 to determine the result and consulted the list of events. This, along with dice-driven AI, gives a solo game more depth and unpredictability. I used “De Bellis Solitarius” by Chad La Mons to drive the Lancastrian army for this game.