Some months ago Jacksarge gave me a copy of “A Wargamer’s Guide to the Anglo-Zulu War” by Daniel Mersey for my birthday. I finally managed to get around to reading it recently. The book itself has been well reviewed around the Internet, so I will keep my own thoughts on it brief. Daniel Mersey, will need no introduction as I’m sure his output is fairly well known by now in the wargaming community.
The book is divided into seven chapters; the first chapter gives a brief outline of the war and serves as an introduction to the subject. The second chapter summarises the armies, organisation and equipment of the Zulus and the British imperial forces in turn. So while the section isn’t greatly detailed it does provide all the elementary information needed to start putting armies together and includes basic painting guides.
Chapter three discusses the key battles of the war with the exception of Intombi. Even more oddly, Ulundi the climactic battle that saw Zulu power broken isn’t addressed. Each brief description is followed by useful suggestions on how to game the battles. The fourth chapter discusses what factors impact on wargaming the overall campaign in a playable and balanced fashion, including the pros and cons of recycling Zulus (the old bugbear).
Chapter five is all about choosing the right set of rules for you to game the war with. A list of rules is provided along with a handy synopsis for each rule set and some discussion of their strengths and weaknesses. The sixth chapter is basically a list of miniatures along with brief descriptions of each range. Neither section is exhaustive in its compilation.
Chapter seven gives outlines of scenarios inspired by actual events from the Zulu war. This particularly useful section discusses the forces, table set up, victory conditions and rules considerations for each scenario. The book also features in its centre 8 colour pages of miniatures in action. Finally, tacked on the end is an appendix of further reading.
“A Wargamer’s Guide to the Anglo-Zulu War” packs a lot of useful information and concepts into what is quite a compact book. It is definitely a solid introduction into gaming the Anglo-Zulu War and is a worthwhile addition to the colonial gamer’s bookshelf. Overall I found the book an easy but informative read and something of an inspiration.
Indeed now that I’ve completed reading it, I have been enjoying contemplating how I would game the Zulu War and what figures I might use. I have over the years started to venture down the path of gaming the war but have never made it very far. So in my own stash I have British imperial infantry well covered. Somewhere hiding away is a box of 15mm Stone Mountain miniatures, some 28mm Black Tree (I think) and some 30mm zinnfiguren. I also have one 25mm Irregular Miniatures Zulu acquired in the now dim past.
Out of the Zinnbrigade moulds I have, I could easily create a passable imperial force in 40mm but Zulus would be a problem. Unless I could cast my own, I would have to totally rely on the 40mm colonial range from Irregular Miniatures. That is an expensive proposition even at the low prices that Irregular charge. The only thing I can be sure of is that I would want the shiny steadfast toy soldier look in whatever size / scale I chose. In any event it would be a long term project but I can make use of Junior General paper figures in the short term, so I could have the odd game and keep the dream alive. Especially as Daniel Mersey’s “The Men Who Would Be Kings” colonial rules have just turned up on my doorstep.